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What made you want to use XNA Game Studio to make Hoyle Texas Hold em?

em hold hoyle Studio Texas XNA
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What made you want to use XNA Game Studio to make Hoyle Texas Hold em?

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We chose XNA Game Studio as we really liked the indie approach to making games and the robust feature set of the SDK. Because this is an Indie Game, we did not need to go through the same formal concept approval process required for core XBLA games (part of their portfolio management). This allowed us to go build the game we wanted to make and get it out more quickly. What other tools or programs do you use to help you make your games? In addition to the internal proprietary tools and technologies that we have created over the last few years, one of the greatest tools we use is Adobe Flash. We model all art and animation in Flash so we can see the game come to life before our engineers implement it. This lets our artists have more control over the visuals and our engineers get a “blueprint” for how the game should look before they even start coding. How many people are on your team? At one point, the team had 24 people! It ramped up and down depending on the workload. It also takes a l

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