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What limitations and requirements does GPL have when racing over the Internet that it doesn have over a LAN?

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What limitations and requirements does GPL have when racing over the Internet that it doesn have over a LAN?

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The ancient serial port architecture places the most serious limitations on online racing in GPL, although wildly variable latency on the Internet also introduces difficulties. Cable modems, ADSL, or ISDN (when not connected to the computer through a 16550-based serial port) all avoid the serial port limitations, as do Universal Serial Bus modems. Here is a list of constraints you are likely to encounter in racing GPL over the Internet: • Fewer players. On a LAN, you can have up to 20 players. Over the Internet, you’re most likely going to find that you are limited to four or five players when hosting over an analog line, fewer unless you make adjustments to certain default settings in Windows and GPL. If you try to connect too many players, one or more will get booted from the game when the excessive player joins. This is due to limitations of the serial port. Many more players are possible when hosting over a digital connection. We’ve seen as many as 20 players, with 10 to15 typical

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