What led you to change publishers to Mastiff, having gone with Gamecock — now SouthPeak — for your previous project?
JW: There’s no particular reason. We were already talking to Gamecock about other games and we’d been talking to Mastiff for awhile. As we had just finished Dementium, we thought, “Cool.” It was a good time to check with Mastiff and with this concept do a sci-fi FPS on the DS and they said, “Yeah, great.” They were on board straightaway. So we started development immediately. How did you get yourself in the position of pushing 3D engine technology on the DS for your games? It seems like a difficult segment to be in, because you wouldn’t ordinarily associate the hardware with that type of thing. Gregg Hargrove: A big chunk of our career was doing Nintendo 64 games, which is pretty similar technology-wise, and when we decided we wanted to do our own company, we wanted to ease into it a little bit. Besides, jumping straight into doing next gen games would have [required] at least 20 or 30 people on the team and millions of dollars and three years to do it. We liked the DS anyway and knew