What led to the creation of Wario Land: The Shake Dimension?
Takahiro Harada, producer: I had participated in the development of a wide variety of games, but I especially liked platform games and had always wanted to make a Wario Land sequel someday. One day I was playing a platform game for the DS released by a major game developer, and it was so much fun, I thought I would like to work on a Wario Land sequel there. I did some research, and learned that Ebisu-san had been involved in its development. Etsunobu Ebisu, producer: At that time, I had just quit working for that company and had founded Good-Feel. I had told Nintendo about the new company and was asking if we could work together on something. Harada: It was perfect timing, so we met face-to-face and I asked if he would like to make a Wario Land action game. NOM: Why were you interested in shaking as an element of the game? Madoka Yamauchi, director: I got the idea once when Harada-san said that when he sees something placed high up, he wants to knock it down. Then we began developing p