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What kinds of graphics hardware acceleration does Java2D use?

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What kinds of graphics hardware acceleration does Java2D use?

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This question has many answers, which depend on things like: • What release you are running (we are constantly improving our hardware acceleration renderers, so each release has more to offer) • What OS you are running (our story on Windows is different from our story on Linux which is again different from our story on Solaris … and the Apple folks have their own story for their platform) • What kind of hardware you have (your graphics card capabilities can be the single most important factor in enabling Java2D hardware acceleration). We have tried to write down some of the more interesting and important hardware acceleration features in various articles and blogs. Here are some pointers, but I’m sure you can find more: • OpenGL: Here is an article about our OpenGL support in J2SE 5.0: http://today.java.net/pub/a/today/2004/11/12/graphics2d.html • VolatileImage: here are two blogs about VolatileImage objects: http://weblogs.java.net/blog/chet/archive/2003/09/volatileimage_n.

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