What kinds of force feedback does the GHOST SDK support?
The GHOST SDK provides the capability to generate high fidelity, 3D haptic interaction (i.e., force feedback). The basic GHOST SDK development package allows the generation of force feedback of 4 basic types. The first form of force-feedback is that associated with static 3D geometric models. The GHOST SDK allows a programmer to specify object geometry and the surface properties (i.e., feel) of those objects. The system then automatically generates the forces needed to let users feel the shape, compliance and friction associated with a given 3D geometry. Secondly, the GHOST SDK allows users to make 3D objects “dynamic” or specify “behaviors”. The programmer can specify the mass of a 3D object and the GHOST system automatically runs a high fidelity simulation that lets a user move the 3D object using the PHANTOM haptic interface. The object reacts with realistic physics in three dimensions and the user can feel and interact with this dynamic object. Restricted forms of dynamic behaviors