What kind of unit limit is there in Rise of Nations?
Like many RTS games, Rise of Nations uses a “Population Cap” system that limits how many units a player can have at one time. This number starts out small and increases as the player advances down a branch of the technology tree. All units count against this “Pop Cap” and, in the later ages, some units even count with a value of greater than 1. It is very important to remember that in Rise of Nations many units are actually made up of multiple figures (usually 3). This means that while an Archer unit may only take up 1 space toward your Pop Cap you’re actually seeing three Archer figures on the screen. You’ll quickly discover that the armies in Rise of Nations become much larger than you might expect. You’ll be able to keep a productive economy AND field an army worth fighting with.