What kind of models should i import to the worldBuilder?
it’s hard to decide which kind of model you want to use – Morfit world file or Quake II Md2 model. As far as people go I think that md2 is the best way to go. If your objects (doors, tables, ect..) need some kind of animation then md2 may be the way to go. If not then using Anim8tor would be good to create a 3ds model and then convert it to wld format to use in your world. If this is done then you can just insert the object in your world through the world builder. If you are using Md2 model than right now you will have to use Morfit_object_create_from_file() and then set its location and direction through code. A2: That a lot of the models from 3D Cafe are stand alone models that were made for detail not for use in a game. It really comes down to this you are going to more than likely create your own models (so to keep the polycount low) you can use Anim8tor to create your own 3ds models and then convert them to wld format for your world.