What kind of effects is the PlayStation 2 capable of?
Obviously the system will be capable of mip-mapping, bi-linear filtering, anti-aliasing, texture-correction, and Z-buffering (check the Lexicon in our features section for definitions). Sony has also touted that the system will handle Bezier surfacing, a technique that decides how many polygons are needed to make an object have smoother surfacing. Bezier surfacing also assists in telling the object to use as many or as few polygons as the system can handle at that processing moment. Developers can easily insert Bezier-surfaced CG models into the PlayStation 2 and the system will be able to render the object in real-time. The PlayStation will also have techniques to create flowing hair and cloth for added realism.