What kind of board games are hardest to program in Zillions?
• games whose object is to connect sides, i.e. “connection games” such as Hex, the Game of Y. • games that use a lot math in their movement or scoring (other than merely counting up pieces on the board) • positions that have multiple pieces on them simultaneously • pieces that occupy multiple positions simultaneously • cards In some cases it is possible to “kludge” together solutions to things that Zillions doesn’t directly support. For example, even though Zillions wouldn’t easily support a game with multiple stones per position, it may be possible to define a different type of piece for every possible number of stones that may exist on a given position, i.e. a one-stone piece, a two-stone piece, etc. Zillions can’t be made to support arcade (time-dependent) games like Pacman, text adventure games, and other types of games that are far removed from board games.