What is with support for 2.0? Why Quake II don run on 2.0?
All homebrew started on 2.0 with Fanjita’s EBOOT Loader runs in a limited environment. You don’t have the same resources like on a 1.00 or 1.50. You have less memory and the memory management of the EBOOT Loader is as good as the normal memory manager. Id Software’s code is not written for save memory and I worked hard on reduce the memory abuse for 1.00 and 1.50. I don’t have a 2.00 and I just sometimes send a Q2 version to someone with 2.0. So I don’t really care about. Another problem is the missing prx file suppport. I have altered the build proccess to build Quake II in a single executable with hard linked libraries or as a smaller executable and two dynamic linked libraries. One for game-engine and one for graphics-engine. The game-engine could be changed to insert a mod. If I get another psp and prx files are supported on 2.0 I will try to get running Quake II there.