What is transmission latency?
Latency refers to the amount of time it takes a packet of data to travel across a network. With satellite service, that data must travel up to the satellite and back (about 45,000 miles). This round trip adds about a half-second delay to the total time your computer takes to communicate with a Website or host server. Therefore, time-sensitive applications that require fractions-of-a-second user inputs (such as multi-player twitch games or real-time equities trading) are not recommended with HughesNet.
Latency refers to the amount of time it takes a packet of data to travel across a network. With satellite service, that data must travel up to the satellite and back (about 45,000 miles). This round trip adds about a half-second delay to the total time your computer takes to communicate with a Website or host server. Therefore, time-sensitive applications that require fractions-of-a-second user inputs (such as multi-player twitch games or real-time equities trading) are not recommended with HughesNetTM.
Latency refers to the amount of time it takes a packet of data to travel across a network. With satellite service, that data must travel up to the satellite and back (about 45,000 miles) . This round trip adds about a half a second delay to the total time your computer takes to communicate with a Website or host server. Therefore, time-sensitive applications that require fractions-of-a-second user inputs (such as multi-player “twitch” games or real-time equities trading) are not recommended with HughesNet.
A. Latency refers to the time it takes data to travel across a network. A satellite network has greater latency due to the time it takes for the signal to travel to and from the satellite. This creates about a half a second delay to the overall response time between your computer and a host site or Web server. For most Internet activities like checking email, chating, downloading files, and web surfing, satellite service performs very well. Internet activiites applications such as VPN, Voice over IP, or real-time multiplayer gaming are negatively impacted by latency and do not work well over satellite.