What is the Universal Game Editor and how does it work?
Universal Game Editor (or UGE) is a program created by Jack Hartman of Hartman Game Utilities (in other words, no, I did not create the base program!). It is designed to be able to make changes in hexadecimally-stored saved-game files by reading in the game files and showing offset positions within the file for various pieces of information that the game references while running. It contains various Tools to assist in finding information that should be changed, as well as the capability to create and save “plug-in” lists of information locations for saved-game files that can be used by any copy of Universal Game Editor. Most of the files stored on these pages are these ‘plug-in lists’ that I have created.