What is the Rendering Process?
A Rendering is the process of taking a collection of shapes, text, and images and figuring out what colors the pixels should be on a screen or printer. In the Java 2D API, the Graphics2D class is the rendering engine: the Graphics2D object contains state attributes, such as color, and applies these attributes to the primitives when rendering them to various output devices. The seven different attributes are: • paint, which represents the color or pattern rendered to the destination for the text and shape draw and fill methods. • stroke, which describes the line style of the outline of shapes which are rendered using the shape draw (but not fill) methods. • font, which is the font of the text to be rendered in the text draw methods. • rendering hint, which suggests optional algorithms for how a primitive should be rendered, such as whether a faster or more accurate algorithm should be used.
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