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What is the relationship between AI volume brushes and nodes?

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What is the relationship between AI volume brushes and nodes?

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….. A: (Modmaker) The AI volume brushes are just that, the acceptable space in which an AI can move around in a level. The nodes are the waypoints that help the AI navigate and perform various tasks, or more specifically, goals. since the AI can’t actually “see,” AI volumes shouldn’t pass through geometry like walls, because the AI will get stuck when it clips into the wall. Wallwalk nodes are specifically used for Aliens to traverse more complex geometry. Q: From what I can gather, text in AVP2 is unnecessarily complicated. The entities that can bring up texts (such as the prop_PAD) refer to an outside file that I’ve yet to find. So, if anyone DOES know how to do this (or at least knows a workaround), I’d be interested to hear it. ….. A: Work Around… Solution 1: Have a cinematic trigger show a pic with text painted on it. Works for SP, but I suspect in MP everyone will see it. Solution 2: I guess you would have to put it on a computer or something like a sign and let each player

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