What is the logic behind the revamping of the Psionic system in Fourth Edition?
The 3e assumption that psis were reasonable as 100-point PCs, implying that psi wouldn’t unbalance games, was wrong. Sensing danger, finding invisible clues, looking through walls, reading and controlling minds, etc. . . . all that stuff is hell on plots. And a “Swiss Army psi” with a good IQ, a few levels of ESP and Telepathy power, and a point in each of two-dozen psi skills could do it all on 100 points. With disads, he could still have 40-50 points to spare for other things. That wasn’t a feature, but a bug. PCs without special abilities were outclassed ten ways from the starting line by those with psi. One could argue that I’m assuming low power levels, but I would dismiss the relevance of that argument on the strength of how the game actually played out. Low power levels didn’t limit psis in the investigative games where low-powered psis most often appeared, because the mundanes had to visit the crime scene in person, touch the suicide note to read it, and so on. The mundanes’ ab
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