What is the graphics model?
BYOND supports 2D tile-based maps. Each tile (“turf”) is 32×32 pixels. mob and object icons are also 32×32. There is support for placing larger .bmp files on the map, and it’s possible to create mobs and objects with larger icons once you know what you are doing. This is discussed later in the FAQ. While the 32×32 tile situation can be somewhat limiting (at least until you learn some tricks), BYOND does support a reasonably rich set of graphic functionality. Objects and mobs can have movement animation, overlays (extra icons on top, such as armor), underlays (extra icons underneath), and different icon states. You can also use icon arithmetic to adjust an icon’s colors or merge icons. The best place to start learning about BYOND graphic support is the icon tutorial, at www.byond.com/hub/hub.cgi?hub=Tom.IconPrimer.
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