What is the difference between Stroke Tolerance, Override, and Mesh Detail?
Stroke Tolerance is set from the Rendering Setting dialog box (Settings > Rendering > General) or via the General tab of the Rendering Setup dialog box (Settings > Rendering > Setup). Mesh Detail is set via the Meshing Settings section of the Particle Tracing dialog box (Advanced Settings). Stroke Tolerance Determines how curved surfaces are broken up into a triangulated polygon mesh. It defines how far from the original surface any one polygon can be. This determines the geometric shape of a surface in the rendered view. Smaller settings produce surface meshes much closer to the original surface, at the expense of longer processing time. By default, Stroke Tolerance is set as a value in pixels, which means that the size of the geometry as seen in the view being rendered determines the accuracy of the surface representation. If you later zoom in on a part of the view, and redisplay the Particle Trace solution, some curved surfaces and edges may appear faceted. This is because the rende