What is the difference between hardware and software rendering?
Shockwave 3D can use two different schemes for rendering 3D content: hardware and software rendering. Hardware rendering uses a video card’s abilities, which are often designed to accelerate 3D graphics using industry standard programming interfaces, such as DirectX and OpenGL. Software rendering uses a computer’s main processor (CPU) to draw 3D graphics, instead of relying on a video card to support 3D. The CPU performs all of the calculations needed to draw a 3D image. The system’s video card simply displays what the CPU has processed. This allows users with poor, or no 3D support from their video card to see 3D content.