What is the design philosophy beyond Anansi?
This question summarizes various more detailed questions. Anansi uses a twofold philosophy. Naturally, the first one is that software should be easy to use. This means that everything that can be automated, should be. If you always upload the same files you’ve just edited, you shouldn’t have to tell which files you want to upload. Easy to use means that any function should be easy to reach. That’s why I’d rather have tiny buttons than big buttons that offer a menu when clicked. Easy to use means that the interface should be quiet. I hate dialogs. Finally, last and least, easy to use means that the interface should be intuitive. I try to achieve this by using hints and by indicating advanced settings that you can skip. In general, easy to use is also an important reason to only offer the most useful tags. Personally I don’t need my menu’s cluttered with exotic tags that are not and will not ever be implemented with who knows what obscure browser. If you do need special tags, you can add
Related Questions
- Robot Unicorn Attack (game): Why am I more personally fulfilled by setting a personal best high score in Robot Unicorn Attack than I have been by anything else Ive ever done?
- What was Brooks Stevens design philosophy? Was it very different than other industrial designers?
- What is the design philosophy beyond Anansi?