What is special about Ciphers shader graphics?
Cipher’s shader graphics system should not be confused with the shader systems now exposed by DirectX and OpenGL. Cipher uses a high level script to describe surface materials that is based on the system used in Quake 3 and presented at the Game Developer Conference (GDC) in 1999 by Brian Hook of id software (Brian no longer works at id). The idea behinds Cipher’s shader system is to provide something that artists can use (DX and OGL shaders are for programmers only). To see some of the effects and the ease at which they can be controlled and modified, check out the video in the download section.