What is “Mesh Detail?
Much like ‘far clipping plane’ this adjustment enhances the speed at which your game plays. If you can manipulate the ‘mesh detail’ (AH64-D Longbow has this feature. Other products such as Strike Commander do not employ this technique.) you can limit the number of polygons that are being drawn for the world terrain. The fewer that the game has to draw, the less your PC is having to work therefore the game runs much faster. The results of diminishing “Mesh Detail” can be a persistence of ‘popping’ terrain features that might be unwanted by some users. The key to getting this feature to work for you is to use it in combination with the ‘far clipping plane’ adjustments to find the optimal balance between the game’s appearance and the game’s speed.