What is latency?
When monitoring a record enabled track, there may be some amount of latency. Latency occurs with any Audio system that utilizes the computer’s CPU for its signal processing. This is the small amount of time it takes the card to carry an input, process the information and get it back out to the outputs. This latency can be reduced to a level that is unnoticeable. In the configure hardware driver you can change the Samples Per Buffer setting allowing you to reduce the latency to where it isn’t even noticeable. Approximately 4ms will be the smallest latency. This makes the processor work a little harder. So the number of tracks you are playing back, amount of effects you are running, and what machine you are using, will determine the minimum amount of samples per buffer you can afford to get away with while monitoring a record enabled track. We also offer Direct Hardware Playthrough. This means we take your input and route it directly to it’s corresponding output while allowing you to rec
This is the amount of time it takes a packet of data to move across a network connection. When a packet is being sent, there is “latent” time, when the computer that sent the packet waits for confirmation that the packet has been received. Latency and bandwidth are the two factors that determine your network connection speed.
Definition: Latency has the reputation of being the enemy of VoIP. It is also called lag. Latency is the time between the moment a voice packet is transmitted and the moment it reaches its destination. It of course leads to delayand finally to echo. It is caused by slow network links. This is what leads to echo. There are two ways latency is measured: one direction and round trip. One direction latency is the time taken for the packet to travel one way from the source to the destination. Round-trip latency is the time taken for the packet to travel to and from the destination, back to the source. In fact, it is not the same packet that travels back, but an acknowledgement. Latency is measured in milliseconds (ms) – thousandths of seconds. A latency of 150ms is barely noticeable so is acceptable. Higher than that, quality starts to suffer. When it gets higher than 300 ms, it becomes unacceptable. Here are the e
What is it: • Latency literally means the build up of delays in an audio signal as it passes through the audio interface. • Its measured in milliseconds. • There is input latency, output latency and round trip latency. How do you experience it: • You get latency when you monitor an audio signal through a computers signal chain. If you ever heard a delay sound when triggering a synth with a midi controller, you actually experienced latency. • You can also get latency form using effects (VST’s / DX’s) with hidden buffers. These effects are CPU intensive and usually meant to be used during the mastering stage of a project. • You experience latency if your ASIO buffers are set to high or your WDM latency is set to high. How to solve it: • Your round trip latency should be less than 11 milliseconds if you do not want to experience latency. • In ASIO driver mode, make sure your ASIO buffers are at its lowest settings. A setting of 32, 64, 128, or 192 should be acceptable. • In WDM driver mod