What is it that drew you to developing No More Heroes as a Wii exclusive?
I was one of the privileged few who was shown the Wii controller before its official announcement [at TGS 2005]. I immediately set out to create a full action game that could take advantage of this unique controller, and No More Heroes was born. My publishers wanted to make an Xbox 360 game, and actually wanted No More Heroes to go onto that platform, so I had a hell of a time trying to convince them to let me make it on Wii without spilling the controller’s secrets (laughs).