What is it about Perfect Dark Zero that takes that to the next level?
Chris Tilston: We think there are a number of different elements in Perfect Dark Zero that improve on what we’ve done before. Certainly, we’ve been able to make the game accessible to everybody, something that couldn’t be said of the last Perfect Dark game. We’ve got a very unique help system that cuts in whenever the player gets stuck, so people who wouldn’t normally play this type of game can get into it. We’ve also introduced a few new moves into the FPS formula. We’ve got a cover move where you can protect yourself and still attack, and a roll move that can get you out of trouble quickly. We’ve also got around 26 weapons, all of which have very imaginative secondaries. That’s something that really takes the gameplay sideways, because they allow the player to be a lot more tactical than just shooting everything. Could you give us an introduction to the storyline of PDZ? Dale Murchie: Perfect Dark Zero is an origin story. It’s like the Spider-Man movie, it goes right back to how Joan