what is codejunkies revealing about worms for the iphone?
Code junkies out there will be interested to hear this is essentially the PS3 version of Worms, with one or two special effects removed but much the same engine providing the game’s beating heart, which is no small feat. “We took the shaders out, but it’s still got the water in there, it’s still got the particle system in there, the wind system is in there, essentially this is the PS3 version,” explains lead programmer Matt Bishop. “OpenGL is what we’re used to working on, and a lot of our renderer on PS3, syntax-wise, was pretty much the same, and we also had our underlying engine which just needed porting to the Mac.” Wrestling with controls Although Worms has seen pretty much every type of controller to date – from mouse and keyboard to Wii-mote – a great deal of time and effort has been ploughed into usability tests to ensure the touchscreen-only edition is just as accessible as always. To begin with, aspects such as the infamous ninja-rope and jetpack caused significant problems,