What is armed combat like?
One of the biggest problems with other online RPGs is that a magic-using character is fun and exciting to play, but an Arms-wielding fighter usually has only a few options to keep combat fun and interesting. Camelot, however, will feature “combat styles”, which are unique fighting moves that must be learned by fighting characters in much the same way that a spell casters has to learn new spells. Combat styles are initiated based what is happening in the fight. For example, a style could be performed when you parry an attack, or when your attacker misses you. Some higher-level styles are based on previous styles i.e. you cannot perform them unless you have performed a lower level one. The highest level styles are chained they require that you have performed two other styles in succession. When a high-level chained style hits, it will result in massive damage. By studying the fighting styles of monsters and other players, fighters will find that some styles work better in some situations
Related Questions
- Is there a single guiding principle to armed conflict? What one aspect of combat is essential to victory and, if control of it is lost, ensures defeat in spite of all other advantages?
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