What is a string variable?
While number variables store information string variables store one or more letters. You can store the names of ships, wings or even the argument used by one of the new conditionals and retrieve it later. Just in case that has you scratching your head let me give you an example of how powerful this could be. Suppose you were creating a mission where one of Alpha 1’s wingmen was a traitor and you wanted the game to pick one of them at random to stop the player lining his gunsights up on them and waiting for them to turn red. While this was possible previously it would have been very tedious to set up. You’d have to get the game to pick a random number, assign it to a variable and then check what the value of the variable was (using one event for every possible traitor) every time you wanted to refer to the traitor. This is fine if the only check you’ll be doing is whether or not the traitor has been destroyed but if you had 7 possible traitors and wanted something different to occur dep