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What is a good example of typical learning events and design features of DTP?

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What is a good example of typical learning events and design features of DTP?

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Ideally, your team donates two days to experience this one-of-a-kind team challenge and you will experience both The Pit Crew Challenge and The Richard Petty Driving Experience. Full throttle energy, excitement, and learning! Most importantly, your team will build on the learning from day one and achieve a solid base of new understanding of what it really takes to get top performance from yourself and your team! From the very first pre-reading assignment and ice-breaker through the track experiences and stretch learning exercises, participants will deepen their understanding of strength theory (stop fixating on what doesn t work and be consistent in knowing and using your strengths effectively); and, learn to use appreciative inquiry to help others clarify what they are thinking and deepen the pool of your organization s new ideas. Learn to ask the questions that nobody is asking. This program liberates both individual and team capacity. The following is a detailed outline of a 2-Day P

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