What inspired the more medieval theme, rather than the “traditional” Roman theme that usually accompanies gladiator stories?
Our most important mission was to create a fun experience for the player. We also wanted magic in our game. It was important to us to have free reign to create the most fun bosses as possible without having a restriction to make it “realistic” for any specific time period. Our game design would have been hindered if we had to constantly ask ourselves “How would this fit into a Roman theme?” Instead, we opted to go with a general fantasy world with interesting characters that we invented, so that we could write our own rules, and could expand on in future games. As a result, the bosses in our game span a variety of genres – just 3 examples are a Beholder (D&D culture), Ninja (Japanese culture), and a Minotaur (Greek mythology). Thematically we have a very cool storyline that ties it all together. It’s a story of betrayal, greed, and politics. Part of the fun in finishing the game is to unravel this story. You refer to “future games.” What kind of ideas are in the hopper now for games in