What if the game halts when it shouldn with GSCC2k2?
There are some cases where the BP will occur prematurely. If this happens, look at the Notepad window and get the value of “pc”, it’ll be the address of the ASM that read/wrote (e.g. 80021530). Back in GSCC2k2, you’ll notice that your position in the ram editor has changed to the address of the ASM. Click in there on the address of the ASM (80021530 in this case) and change it to 2400 (Yes, that’s 16-bit). Set your BP again (same address as the first time) and get the game to halt again. If it’s premature, repeat the previous steps till you get it to break at the right time. Note that this is where turning auto resume off comes in handy. You can leave the game halted, set the premature BP to 2400, then when you set your BP again to try for the right one, it will resume and wait for the next break.