What ideas were inspired first — the customizable weapons, or the storyline?
Herb Flower: The weapons have been a part of Gunman since the start. They have evolved since the early days, but the idea of each of them being a sort of swiss-army-knife has remained the same. The story was something that we added later because originally we had planned on Gunman being a multi-player only game. The story evolved over time, as we kept adding new content. You will discover new pieces of the story over the course of the game through Half-Life style scripts and encounters that affect the player directly. IGNPC: What do you think about the current state of first person shooters? Herb Flower: I think that everyone is trying to do something innovative and new. The problem is that it is very easy to deviate from FPS to RPG. It’s my belief that the purpose of an FPS is to entertain the player constantly. Adding complex puzzles and overly heavy dialogue pushes a game towards that RPG category. The nice thing is that FPS games can keep people entertained even if they don’t try t