What have been the most challenging elements to convey so far in the games creation?
EW: One of the most challenging elements to convey about the Uncharted franchise has been the fact that it is much more than a sum of its parts. You can talk about new weapons or new features or technology, but it’s hard to express in words the feeling you get from just experiencing the game. There’s something about the way in which the narrative draws you into the characters and the challenges that they’re facing that separates the game from most of the other action titles out there. We really are trying to tell a more sophisticated and emotionally engaging story than what you’ve traditionally come to expect from a videogame. From the anecdotal feedback that we’ve read on the blogs and in the forums it seems like a lot of people only really appreciate how much this matters after having played the game. What were some of the film and other non-game influences on Among Thieves compared to Drake’s Fortune? ND: As we’ve mentioned, we want to delve more into Drake’s shadier side and his re