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What happens if my characters skeleton has extra joints (such as for rigging cloth)?

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What happens if my characters skeleton has extra joints (such as for rigging cloth)?

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As long as the minimum set of joints requirement is met, we support any number of joints. If the joints in your character exceed the ones in our general skeleton (e.g. your character has more than 9 spine joints) we will simply not bake any motion into these extra joints but we will still provide a working animation. The extra joints will not have any motion baked into them so you can edit them however you wish.

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