What happens if a player wants to use R2-D2s Override ability to close a door when there is a Large creature in the way?
The safety interlocks prevent R2-D2 from using Override on a door that has a Large creature in the way. Q: Given all that, how do you keep a squad with R2-D2 from winning all the time? It seems that you can build a squad designed to defeat an enemy very quickly and then lock yourself in a room with a single door for 10 rounds. No one can get in, so no one can attack anyone else. The side with R2-D2 automatically wins as long as it defeats more points of enemies and finds a janitor’s closet to hide in! A: This is a perfectly legitimate strategy, and the Rebel player can build a squad around this concept. Generally, though, it won’t work well against a squad with very high-point characters. For example, you would be hard pressed to make a “quick strike” and earn easy points against a squad consisting of Darth Vader, Sith Lord and Emperor Palpatine. Still, if you ever manage to get ahead on points and can retreat “into the closet,” so to speak, it can work quite well. (Expect the Imperial