What graphics libraries does OpenWorlds support?
The answer is ANY. OpenWorlds is written in C++, and it supports nodes written in C++, and other languages. All native nodes (Sphere, Cone etc.) can be written/rewritten by OpenWorlds developers. We provide node packages for OpenGL Performer, OpenGL Optimizer, and plain OpenGL. If you need support for Direct3D or some other graphics library, writing a node package for that library is a straightforward task.
Related Questions
- How should libraries play their roles in support of teaching and learning through web-based courses?
- How should libraries play their roles in support of teaching and learning through web-based courses?
- Should the Gates Foundation Support Linux and Apple Computers in Public Libraries?
- Does D3D of VB support intel mobile 4 series graphics card?
- Does D3D of VB support intel mobile 4 series graphics card?
- What graphics libraries does OpenWorlds support?