What game engine is ToEE using?
A. (T.C. 3/27) We are using a heavily modified version of [the Arcanum] engine, which now uses 3D characters and particle effects. We began modifications after Arcanum was completed, and when Infogrames came asking about the possibility of doing D&D, we showed them a demo of the new engine’s capabilities, and they really liked it. Without having such an engine available, we would never have agreed to such a tight schedule (18 months to make an RPG!). So we have spent that time primarily making content and encoding the D&D rules into the game layer, but we did continue to add new features like cloth rendering, so we could do robes and capes, and procedural spell effects, so spells like Chain Lightning can behave as they are supposed to, in this case leaping from one enemy to the next.