What features does HM offer?
HyperMatter has many features never available before in a computer animation system. The properties of HyperMatter objects include Friction, Elasticity, Damping, and Density, allowing complete control over the behaviour of an object. A variety of “constraints” are also available that provide at the lowest level the ability to control the position of every point of your model at every instant, and at the highest level the ability to make objects collide and glue together. The main difference between HM and other animation systems is implicit control over objects as opposed to explicit control; although the animator controls the animation, the objects will still possess their own behaviour WITHIN the animation. Just some of the many features… HyperMatter can be added in TWO MOUSE CLICKS to an existing animation. Real Time Performance Every property of a HyperMatter object can be animated over time.