What exactly was the 3Dfx Interactive version of MechWarrior 2 that was available in retail stores?
Around June of 1997, Activision did release a retail “3Dfx Interactive Edition” of MW2: Mercenaries into stores (note, this game was Mercs, not the original MW2: 31st Centur Combat) and it started appearing in the gaming bundle for the JazzMM Adrenaline Rush 3D (3Dfx Voodoo Rush chipset) cards in retail box and with some OEM systems. The retail version caused a bit of controversy at the time, because it was NOT actually a game written for 3Dfx Glide, but just Microsoft D3D. It has been said that this version of Mercs was given the 3Dfx name because Activision had done “extensive” D3D testing on the 3Dfx Voodoo chipset, though it sounds more like a marketing ploy as well. The product did look pretty nice, though it was a bit buggy, chugged along at a much lower framerate than had it been a Glide port and didn’t include 3D acceleration for Mercnet, which was also still DOS based at this point. Being that the game is actually D3D, it *might* work on other cards that support D3D, but it ma
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