What exactly does the internal team at Microsoft do for Xbox, apart from support its developers?
Brian Schmidt: There are multiple teams at work here. You probably have the most face to face contact with XNA’s XDC “Xbox Developer Connection” group. Their job is to make sure that people get the best out of Xbox 360 through support, help, samples and so on. They are the group that puts on Gamefest, man the developer support aliases, scour the newsgroups, write whitepapers, etc. and provide front-line pro-active and re-active support for game developers. A second group is XNA PGP (Professional Game Platform). That is my group. We write the code, libraries and tools that ship in the Xbox XDK and DirectX SDK. So we are the authors of XAudio, XAudio 2, XACT, XMP and are largely responsible for the overall architecture of the system. We’re constantly working behind the scenes, adding features and improving efficiency. We also look at the long-term picture of what tools and technologies we need to be working on for the future. The tools and technologies we provide are used by every Xbox 3
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