What else does diplomacy touch?
Armed with the ability to measure how insulting or appreciated something was, AI factions can now have their view towards you altered in degrees. This means the player’s behavior in diplomacy will actually effect what they have to face in their campaign. We then applied the same philosophy of exposing a shift in stance from the actual act of diplomacy, out into the whole faction relations system that tracks what every faction thinks of every other faction. When things either break down between two factions, or relations improve – the player is notified. What’s next here? For us, adding in more speech than we’d originally planned, and then tuning and testing something that the modern community may well also be able to dabble in without too much issue.