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What does the map Rebuild process for the Unreal engine do anyway?

engine map process rebuild Unreal
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What does the map Rebuild process for the Unreal engine do anyway?

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Comparing this to Q2, Rebuilding is like compiling. It essentially puts the map together as it should be. Sometimes during the process of editing a map you can delete, move, or add stuff and the maps information won’t be correct. Rebuilding ensures that everything in a map is correct and is working as it should. Sometimes though Rebuilding will create problems known as BSP holes (talked about later).

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