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What does a typical World of Outlaws Late Model Series race program look like?

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What does a typical World of Outlaws Late Model Series race program look like?

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A night of WoO LMS action begins with hot laps for drivers and teams to get their cars ready for competition. Time trials – normally two laps against the clock – are then conducted, with qualifying order set by a blind draw at driver sign-in. The results of time trials set the lineups for the heat races, with the fast-timer on the pole for the first heat, second-fastest on the pole for the second heat, etc. The top-three (when six heats are run), the top-four (four heats) or the top-six (three heats) finishers transfer directly to the A-Main, and four to six more drivers will transfer to the A-Main from the last-chance B-Mains. The heat winners (and sometimes more drivers, depending on the number of heats) redraw for the top starting spots in the A-Mains, with the remainder of the qualified field taking the green flag heads-up from their heat and B-Main finishes. At least two provisional starters are added to the rear of the A-Main field. How do drivers earn points toward the champions

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