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What do the different AI settings in the Unit Properties window mean?

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What do the different AI settings in the Unit Properties window mean?

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AUTO – The unit stack is affected by what is set in the Independent AI settings on the map settings tab. Off – all units garrison Easy or Normal – units garrison, scout, or patrol (random) Aggressive – units garrison, scout, patrol, raiders, berserkers (random) More of this in AI Behavior Settings and How They Affect The Game. PATROL – Army stack stays in range as it moves around the area taking structures. However, this army stack may be hired. GUARD – Army stack sits on hex until killed. The party cannot be hired. GUARD AREA – A stack in guard will attack any stack that comes into range of the hex it is standing on. After destroying the intruder, it would return to its original hex. SCOUT – The army stack may move out of range and attack cities and armies. They may also capture mines and other structures. This setting is ideal if one wants the enemy AI to explore. They may be hired by the player if the race alignment is favorable. REFUGE – The army stack sits on the hex until a playe

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