What do the Blood Games supplements Prouty Island and Paths of Darkness offer?
Prouty Island is a strange adventure, one with almost no chance of violence, nothing physical you must beat down, but when I ran it, it cast a weird little spell on everyone playing. It’s an adventure centered on love and jealousy, fear and redemption, and righting an old wrong. When I finished the original running of the adventure, we sat around talking about it for hours afterward. It affected everyone in odd ways. This basic reaction has happened every time I have run it. It’s just a quirky little adventure. The Paths of Darkness focus on the flip sides of three Paths of Power. In Blood Games, though the game is built on normal people fighting back the night, there are several Paths of Power, each of which gives the character a particular power. Of these Paths, the Cambion, Esotericist, and Shaman can work for or against the Light, but the Witch, the Magus, and the Templar seem to be only for the Light. Paths of Darkness shows the Dark Paths that mirror these last three, the Witches