What do game developers think about the device?
“I’m being struck with the intense desire to make something on it. It’s the same sort of excitement I had when I first saw the Wii and DS in Nintendo’s office, but now it’s at a whole new level. This may the first time in the industry where the terms ‘next generation’ and ‘personal dream’ were so appropriate. I’d gladly throw away everything else for a shot at touching the 3DS.” Keiji Inafune (Mega-Man, Dead Rising): “Video games need three things to be successful: a concept, a technology platform, and good marketing. The Nintendo 3DS is a perfect example of those three things bundled into one.” Hideki Kamiya (Okami, Bayonetta): “3D on a large screen has an impact on you and gets you that much closer to the game or movie you’re watching, but 3D on the 3DS’s smaller screen is interesting in its own right. Instead of feeling like you’re ‘really there,’ you feel like it’s ‘really in the palm of your hand,’ so to speak. Having these dynamic home 3D titles is great and all, but personally,