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What distinguishes the next D.I.C.E Summit from other established industry conferences?

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What distinguishes the next D.I.C.E Summit from other established industry conferences?

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Joseph Olin: It’s a small conference; about 600 attendees and it’s kept small by design to facilitate interaction between game makers. The primary focus of our invited presenters is their collective expertise within the world of game design and production. We’ve given the stage to a number of Hall of Fame (or future Hall of Fame) level of designers: from Myamoto to Will Wright, to David Jaffe or Ken Levine. The topics are on the philosophy that drives one’s work and usually not about “their games” specifically. We see the Summit as an opportunity for game creators to share diverse points of view on game-craft as well as challenging each other to elevate our collective body at work. In addition to game makers, we also invite creative people from outside the industry; we’ve had Alec Bernstein, Senior Designer at BMW discuss the impacts of videogames on car design, Syd Mead, discussing the future and nature of interactive design. Last year’s keynote was film director Gore Verbinski, who s

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