What determines the Big Historical Events that are going on in the world at large?
First, a bit of explanation. The Living Game is designed to give players the feel of being in the middle of a big fantasy novel. As in such novels, the characters and their world are destined to be affected by vast historical, geopolitical, natural, and even divine forces. And as in such novels, the players will find themselves positioned to effect the course of events. Obviously, you can’t all be bearers of ancient powerful artifacts that are destined to destroy the Big Bad Evil Guy, but all players happen to be starting out in a locale that will play a major role in the fate of the world, and thus small actions there can effect big events. The major historical events outside the town of Mormont will at first proceed in a planned fashion, like in a module, but many will have “tripwires” within them – some obvious and some not – that will cause player’s and GM’s actions to produce effects that will alter the plans of the mighty. Our goal is eventually to have everything from the Kings