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What CPU resources are needed to play or record without pauses?

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What CPU resources are needed to play or record without pauses?

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There is no easy answer to this question, as it depends on: • whether using PCM sampling or FM synthesis • sampling rate and sample size • which application is used to play or record • Sound Card hardware • disk I/O rate, CPU clock speed, cache size, etc. In general, any 386 machine or better should be able to play samples or FM synthesized music on an 8 bit sound card with ease. Playing MOD files, however, requires considerable CPU resources. Some experimental measurements have shown that playing at 44kHz requires more than 40% of the speed of a 486/50 and a 386/25 can hardly play faster than 22 kHz (these are with an 8 bit card sound such as a SoundBlaster). A card such as the Gravis UltraSound card performs more functions in hardware, and will require less CPU resources. These statements assume the computer is not performing any other CPU intensive tasks.

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There is no easy answer to this question, as it depends on: • whether using PCM sampling or FM synthesis • sampling rate and sample size • which application is used to play or record • Sound Card hardware • disk I/O rate, CPU clock speed, cache size, etc. In general, any 386 machine or better should be able to play samples or FM synthesized music on an 8 bit sound card with ease. Playing MOD files, however, requires considerable CPU resources. Some experimental measurements have shown that playing at 44kHz requires more than 40% of the speed of a 486/50 and a 386/25 can hardly play faster than 22 kHz (these are with an 8 bit card sound such as a SoundBlaster). A card such as the Gravis UltraSound card performs more functions in hardware, and will require less CPU resources. These statements assume the computer is not performing any other CPU intensive tasks.

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There is no easy answer to this question, as it depends on: • whether using PCM sampling or FM synthesis • sampling rate and sample size • which application is used to play or record • Sound Card hardware • disk I/O rate, CPU clock speed, cache size, etc. In general, any 386 machine or better should be able to play samples or FM synthesized music on an 8 bit sound card with ease. Playing MOD files, however, requires considerable CPU resources. Some experimental measurements have shown that playing at 44kHz requires more than 40% of the speed of a 486/50 and a 386/25 can hardly play faster than 22 kHz (these are with an 8 bit card sound such as a SoundBlaster). A card such as the Gravis UltraSound card performs more functions in hardware, and will require less CPU resources. These statements assume the computer is not performing any other CPU intensive tasks. Converting sound files or adding effects using a utility such as sox is also much faster if you have a math coprocessor (or CPU w

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