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What command line parameters exist?

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What command line parameters exist?

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========================================== To use most of these parameters, start DOOM by typing: “doom -devparm “. If the “-devparm” parameter is not needed, the parameter will be marked with a plus (+). Most of these parameters can be mixed and matched to create different effects. For instance, typing “doom -devparm -wart 1 8 -record demo01 -respawn” would record a demo on episode one, level eight, with monster respawn. Lastly, typing F1 during development mode will allow a 256 color screen capture in PCX format. @ Used to read in a command line parm file -altdeath Activates DeathMatch v2.0 (v1.4 and above) -avg Ends the game after 20 minutes -cdrom Uses C:\DOOMDATA directory for data -comdev Internal development, texture mapping -config + Reads an alternate configuration file -control Unknown -deathmatch + Starts NetDoom in Deathmatch mode -debugfile Dumps debugging info to debug.

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To use most of these parameters, start DOOM by typing: “doom -devparm “. If the “-devparm” parameter is not needed, the parameter will be marked with a plus (+). Most of these parameters can be mixed and matched to create different effects. For instance, typing “doom -devparm -wart 1 8 -record demo01 -respawn” would record a demo on episode one, level eight, with monster respawn. Lastly, typing F1 during development mode will allow a 256 color screen capture in PCX format. @ Used to read in a command line parm file -altdeath Activates DeathMatch v2.0 (v1.4 and above) -avg Ends the game after 20 minutes -cdrom Uses C:\DOOMDATA directory for data -comdev Internal development, texture mapping -config + Reads an alternate configuration file -control Unknown -deathmatch + Starts NetDoom in Deathmatch mode -debugfile Dumps debugging info to debug.txt -devparm Puts you in developers mode -episode + Starts on episode (1-3) -GUS Uses the original GUS inst

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Note: The following may not be perfectly accurate. Please email me with any corrections. ========================================== To use most of these parameters, go to dos and start CQ by typing: “chex -devparm “. If the “-devparm” parameter is not needed, the parameter will be marked with a plus (+). Most of these parameters can be mixed and matched to create different effects. Lastly, typing F1 during development mode will allow a 256 color screen capture in PCX format. @ Used to read in a command line parm file -avg Ends the game after 20 minutes -comdev Internal development, texture mapping -config + Reads an alternate configuration file -debugfile Dumps debugging info to debug.txt -devparm Puts you in developers mode -GUS Uses the original GUS instrument mapping -GUS1 Uses the new GUS instrument mapping (default) -fast +++ Super slimy mode without flemoids coming back -file + Allows usage of an

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========================================== To use most of these parameters, start DOOM by typing: “doom -devparm [parameter] [more parameters]”. If the “-devparm” parameter is not needed, the parameter will be marked with a plus (+). Most of these parameters can be mixed and matched to create different effects. For instance, typing “doom -devparm -wart 1 8 -record demo01 -respawn” would record a demo on episode one, level eight, with monster respawn. Lastly, typing F1 during development mode will allow a 256 color screen capture in PCX format. @[filename] Used to read in a command line parm file -altdeath Activates DeathMatch v2.0 (v1.4 and above) -avg Ends the game after 20 minutes -cdrom Uses C:\DOOMDATA directory for data -comdev Internal development, texture mapping -config [file name] + Reads an alternate configuration file -control Unknown -deathmatch + Starts NetDoom in Deathmatch mode -debugfile [parameter] Dumps debugging info to debug[parm].txt -devparm Puts you in developers

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========================================== To use most of these parameters, start DOOM by typing: “doom -devparm

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